panama wrote:
Easy to fix with settings, revert to the old settings, with shorter rebuild times, more troops required for capture, fewer troops load, ToT settings, blast radius\pinpoint change, and losing .dfuse(some of these changes pre-date the issue, but became enablers when coupled). Pretty much everything done to thwart said behavior has had little to no effect on that issue, apparently; and has actually, with all the additions of targets, ack, futzing with the above settings, increasing target hardness, etc.; also limited guys in low number environments ability to close and capture(another concern voiced which.
In VR, sometimes unreality works better to simulate reality than reality.
Field capture has become a silly type of gameplay. IMHO Just look at the top of this page.
Quote:
The BEST in online Combat and Flight Simulation
; maybe it should be changed to
The Best Field capture game. Of course it does keep the same 20 players in the Main. That said if that's going to be the game, then let's go all the way back to when a closed field becomes neutral and any side can capture it.
What you posted is very true though.
Not trying to be an ahole Panama, but the game is silly now as it stands.
<S>