grumpy wrote:
MicroProse doing a graphics upgrade is nice; but without some more code, different pay structure and a change in gameplay, I doubt many that will try it will stick around. The idea I thought was a Sim about battles in the air, but what we have now is one side; even with 2 to 1 odds or more, are still flying under radar and popping at the last minute to lay eggs down and die over and over to close and capture fields. Not the kind of gameplay that makes someone want to keep playing.
I hope I'm wrong, but after seeing the game change to this 12 years ago; all I've seen was people leaving in large numbers until players have dwindled down to the 25 or so still around. Of these a good number are hoping things will change in the "new" game and if gameplay doesn't change I don't believe they'll keep paying for what it is now.
Respectfully said.
IMHO
Easy to fix with settings, revert to the old settings, with shorter rebuild times, more troops required for capture, fewer troops load, ToT settings, blast radius\pinpoint change, and losing .dfuse(some of these changes pre-date the issue, but became enablers when coupled). Pretty much everything done to thwart said behavior has had little to no effect on that issue, apparently; and has actually, with all the additions of targets, ack, futzing with the above settings, increasing target hardness, etc.; also limited guys in low number environments ability to close and capture(another concern voiced which.
In VR, sometimes unreality works better to simulate reality than reality.