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PostPosted: Wed Dec 25, 2019 4:12 pm 
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Location: What you think, you become. What you feel, you attract. What you imagine, you create.
Most people wouldn't fly a game if they flew like real warbirds as most would be smoldering holes in the ground. ;)


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PostPosted: Sat Dec 28, 2019 8:08 am 
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As a newcomer I didn't want to start a new topic, as this has a name what fits quite well.

Like I wrote, I'm relatively new in here and been wondering some issues.

1) When I practice offline in "Realistic Flight" and then go online, some birds behave different, what comes for example stalling and some other features. Fact or my imagination?

2) Few times, when online, been following enemy plane (real, not a drone) approaching in angle from cockpit and via map. Suddenly, seen from cockpit, that black dot jumps significant pace ahead in one second. Certainly not imagination, but a bug or a hack?

3) At online having head-on firing pass with an opponent, that is in no time in my six-o'-clock, even I'm in shallow turn flying faster than the top speed of my opponents crate. Bug, hack or ghost of Eric Hartmann?

GasTed, der Bruchpilot

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PostPosted: Sat Dec 28, 2019 12:59 pm 
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grumpy wrote:
Most people wouldn't fly a game if they flew like real warbirds as most would be smoldering holes in the ground. ;)

So true. This is one area that I believe that the now defunct Targetware was onto something good: the pilot had to mange manifold pressure, throttle position, and engine cooling while in flight. Ignore these things and you could blow an engine without even trying.

<S>

Nick

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PostPosted: Sat Dec 28, 2019 3:33 pm 
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Not sure if they can model:

Nausea, mechanical failures, bird strikes, bad weather, cold, heat, Fatigue, hunger, thirst, the need to defacate, eye irritation from glycol and oil, breathing fumes, the stress of flying in enemy territory stress of losing several buddies.... yeah. It’s a game guys.

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PostPosted: Sun Dec 29, 2019 10:41 am 
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nookyb wrote:
Not sure if they can model:
...the stress of flying in enemy territory, stress of losing several buddies....

I understand what you are saying, but....
This is possible....I remember a few S3's where inflight radar was completely turned off, ie no indicator of your current position. Having to rendezvous with your bombers deep inside Germany and having to do .vor commands to figure out where you might be was quite exhilarating to say the least. Or in my case getting separated from your squad deep inside Germany and having to plot your course home all alone. Frightening.
<S>


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PostPosted: Sun Dec 29, 2019 2:41 pm 
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I bet real 109s weren't that cool and gracious when Spitfires on their six.


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PostPosted: Sun Dec 29, 2019 3:44 pm 
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-splt- wrote:
nookyb wrote:
Not sure if they can model:
...the stress of flying in enemy territory, stress of losing several buddies....

I understand what you are saying, but....
This is possible....I remember a few S3's where inflight radar was completely turned off, ie no indicator of your current position. Having to rendezvous with your bombers deep inside Germany and having to do .vor commands to figure out where you might be was quite exhilarating to say the least. Or in my case getting separated from your squad deep inside Germany and having to plot your course home all alone. Frightening.
<S>



Yeah when we had really good numbers in the WW2 arena, it was the best of times. No in-flight Dar.

We should get back to that in the S3. I remember having to get out the old distance/time calculator and figure out my turns to target. Then trying to confirm by reading the terrain. Then after a dogfight, trying to figure out my heading to get back to base. That was a blast!

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PostPosted: Mon Dec 30, 2019 5:40 am 
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nookyb wrote:
Not sure if they can model:

Nausea, mechanical failures, bird strikes, bad weather, cold, heat, Fatigue, hunger, thirst, the need to defacate, eye irritation from glycol and oil, breathing fumes, the stress of flying in enemy territory stress of losing several buddies.... yeah. It’s a game guys.


No, but the effects of each upon the aircraft can be modelled.
e.g;
neasea: extra shuddering, prolonged blackouts
bird strikes: virtual bird strikes?
bad weather: customized weather settings like FSX
the need to defecate: "SUDZ! I need to pee!" command at half hour intervals.
eye irritation: foggy windshield
breathing fumes: shuddering aircraft simulated on real effect of breathing fumes and coughing


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PostPosted: Mon Dec 30, 2019 5:58 pm 
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Location: What you think, you become. What you feel, you attract. What you imagine, you create.
If we could figure just a few things like:

1. - As it stands now I'm pretty sure bank angle isn't taken into account in turns, which in real life makes your stall speed a lot higher than level stalling speed. The game is based on level stalling speeds power on/power off.

2. - WEP climbing at low speeds would over heat motors quite rapidly. Even powers over climb powers would over heat the engine pronto at climb speed I see people use in WB's.

3. - The map isn't a 1 to 1 ratio. I've proven using LA-5 test reports I've found in the Former Soviet Union (my Wife is from Belarus) that has climb speed, climb time, height and distance flown to get to that height. It's approximately 8-9/10's of a mile distance to 1 mile in height. In other words the aircraft climb to good and you can use altitude maneuvers to come back on the 6 of someone without your target making distance between you.

4. - In most WW2 aircraft you won't be doing splites's at 3,000 ft cause you'd be a big smoking hole in the ground.

5. - Speed doesn't increase fast enough in a dive. Drag isn't proper either.

6. - High speed transition is too much like a 40 inch remote control model or an extra 300. We're not flying 2500 lb. aircraft with 1500 HP.

I could go on with more, but everyone can get the idea.

<S>


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PostPosted: Fri Jan 03, 2020 11:02 am 
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The one thing we still need to see in WB's is Axis airframes smoking some black when they go full power. No one can argue that it never happened because it *always* happened with a lot of their airframes at full power. Would help immensely in a 1 vs 1 for the Allies, as it did in real life. You can even see the Fw190 putting out some black and I'm sure he wasn't running full power.

<S>


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