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PostPosted: Thu Jan 09, 2020 4:08 pm 
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This update is now live and ready for download!

---== UPDATE FL2076: DROPPING THE 101st AIRBORNE ==---
By: Robert, Grumpy, Bollok, Sleepy & Jabo
All made possible by: Bcamel (creator of the program used to model the airplanes), and Idunno (who has shared a vast amount of aerodynamical knowledge).


--= Douglas C-47 Skytrain/Dakota and Nakajima L2D3 "Tabby" =--
We are happy to announce that the C-47 and L2D3 transports have been fully remodeled. They should now be closer to real life performance and will also have an updated Vehicle Information with performance numbers. See below for details.

--= Bombers hitpoints =--

All medium/large bombers have had a 1.5x increase to their rudder hitpoints. These were previously set a bit to low.

--= Nose texture fixes =--
The nose 3d textures have been missing for nearly half of the flightmodels, when viewed from inside the cockpit, for a long time. Also the Bf 110C-4 and other planes have been missing part of their wing 3d textures etc. This update brings cockpit view texture fixes for the:
F4U-1D, F4U-4, L2D3, Typhoon IB (1942), Typhoon IB (1944), Yak-3, Yak-9D, Yak-9U, Bf 110C-4 (wing texture fix only).

--= Various Corrections =--
Spelling correction for one of the Ki-43 skins (Independent, not independant), also the B-24's are now correctly spelled "Consolidated" in the Vehicle information, not "Consilidated".


---== THE DOUGLAS C-47 SKYTRAIN/DAKOTA FULL REHAUL ==---
The Douglas C-47 was the Army version of the DC-3. This version had improved engines and was a workhorse for the Allies and many other countries during WW2. It was of such a good design that it is still used as a cargo plane today. Thanks to the versatile C-47, the Allies could supply their forces with ammunition, food, fuel etc at all fronts. It even carried paratroopers deep behind enemy lines. The Dakota is powered by two R-1830-92 engines, producing 1050 hp at Normal rated power, and 1200 hp at Take off power. The engines are at their best up to 7000 ft, but the C-47 can reach a service ceiling of 26000 ft. This transport plane is easy to handle and the roll rate is quite slow, rolling at 15-20 deg/sec. The fuselage allows for 28 paratroopers to be carried, which makes this the ideal transport for trooping a series of fields. Even though this is a two engine airplane, the C-47 is almost as large as a B-24 bomber and can take quite some damage before going down. Firing into it's thick fuselage is not the best tactic, and a smart fighter pilot should aim for the Dakotas' exposed engines instead, or go for the cockpit in a head on. The C-47 is unarmed and needs to cooperate with escorts against enemy fighters.


---== THE NAKAJIMA/SHÔWA L2D3 "TABBY" FULL REHAUL ==---
The Japanese were licensed to build their own version of the DC-3 before the hostilities broke out against the U.S. The Nakajima/Shôwa L2D2 was the civilian version, while the L2D3 was the improved Navy version. The Allied codename was "Tabby". The L2D's served in many roles and were used as both personal, cargo, and troop transports. The L2D3 had a shorter front fuselage and better engines than the original DC-3 version. It was powered by two Mitsubishi Kinsei 51/53 engines. These were slightly stronger than the ones used in the C-47, and were able to produce 1100 hp at Rated power, and 1300 hp at Take off power. The L2D3 is around 1140 lb heavier than the C-47 though, which somewhat evens out the power advantage. The "Tabby" pilot also has to be more mindful of the engine temperature when running the engines at high boost. Except for this the L2D3 is very similar to the C-47 in regards to handling, just being slightly more twitchy in the pitch due to the shorter nose, and the time to target is also quite similar for these two transports.


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<S>
/Robert


Last edited by Robert on Tue Jan 14, 2020 5:17 pm, edited 4 times in total.

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PostPosted: Fri Jan 10, 2020 3:01 pm 
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Hopefully it wont be harder to shoot down than a large bomber is..

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PostPosted: Fri Jan 10, 2020 5:34 pm 
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BTW I think I have found a bug in the Lancasters . Sometimes, not always but more than not, when I want to change the flight formation by using the control>f12 drop down menu as I prepare to drop, when I try to select Line Abreast, Ladder or Trail etc, it does a CTD. This has happened many times (frustrating as hell after a 20 min climb to target).. It only happens with the Lanc... so far anyway..
Not sure if its just a Mac thing but it does it in both the 32 and 64 bit versions...
It might be related to the erratic behavior of the Lancs AI which does not respond properly to the formation requests as is. It does not obey input commands as ordered.
On this subject, the B24j AI also is exhibiting some strange wing fluttering when you use WEP and it tries to keep up.. which gives away whos who to the enemy..

hope this helps..

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PostPosted: Tue Jan 14, 2020 5:41 pm 
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The update is now live and ready for download!


Pakrat wrote:
Hopefully it wont be harder to shoot down than a large bomber is..

<S> and no, sir, the C-47 and L2D3 are set to have hitpoints according to their size and structure. Their hitpoints were previously set way to low compared to the C-47's real life size, which is why Warbirds pilots for a long time have gotten used to it being very easy to kill. Take the wings for example. The C-47 has a wing area of 987 sqft, while a Ju-88 has a wing area of 587 sqft. Yet the Ju-88, with the old hitpoints system, was set to have more wing hitpoints than the C-47, even though the C-47's wings are like twice the size. Considering there was no real known structural difference in wing toughness between the two, this wasn't realistic. The C-47 now has the hitpoints it should have, with the data we have been able to gather so far. It's tougher than a smaller German medium bomber, but weaker than a larger American B-24 or B-17. Considering the C-47 has no defensive guns, it should definitely be easier to shoot down than a large bomber. If you're flying a plane with low ammo count or weak/medium guns though then you'll of course need to expend a large percent of your ammo to bring a large bomber sized plane down, unless your aim is really good or you go for the weak parts, like the engines and cockpit, of the buff.

Below is a comparison. The hitpoints for each of the parts shown have been calculated based on the part's ingame hitbox size, as well as it's materials and any known structural strengths/weaknesses. (There are many more parts per flightmodel but I'm only showing a few of them here to illustrate).


Image


Here is an interesting study by German Luftwaffe officers and armament experts, posted by Grumpy. The Germans concluded that a fighter would on average need to carry 1000x 20-mm rounds to bring a large bomber down, taking into account the hit accuracy of a normal pilot. A Spitfire IXe, as comparison, carries only 240x 20-mm rounds:

"On January 27, 1943, Eighth Air Force attacked Germany for the first time. Fifty-eight B-17 Flying Fortresses and B-24 Liberators hit the port of Wilhelmshaven.

During the next seven months, the bombers ventured progressively deeper over the enemy homeland and in progressively greater force. These raids took the bombers far beyond the reach of US and British fighters. The bombers had only the concentrated crossfire of their .50-caliber machine guns to ward off attacks from German fighters. The Luftwaffe slowly came to realize that these daylight attacks, if left unchecked, would undermine Germany’s capacity to prosecute the war. German fighter units were pulled back from the battle fronts. During the first half of 1943, the day fighter force in Germany and the western occupied territories rose from 635 aircraft to more than 800.

German fighters initially found themselves short on firepower when engaging the sturdy, well-armored heavy bombers. When Luftwaffe officers examined wrecked B-17s and B-24s, they discovered that it took at least twenty hits with 20-mm shells fired from the rear to bring them down. Armament experts, after analyzing combat camera footage, learned that pilots of average ability hit the bombers with only about two percent of the rounds they fired. To obtain twenty hits, the average pilot had to aim 1,000x 20-mm rounds at the bomber. The best German fighter, the FW-190, carried only 500x 20-mm rounds.

Of course, the straight-shooting Luftwaffe “experts” (fighter pilots with more than twenty-five kills; the Luftwaffe did not use the term “ace”) got a much higher percentage of their rounds on the target. But even they had problems when attacking formations of heavy bombers. Maj. Anton Hackl, who ended the war with 192 credited victories, explained: “If one came in from the rear, there was a long period, closing from 1,000 meters to our firing range of 400 meters, when the bombers were firing at us but we could not fire at them. This was a very dangerous time, and we lost a lot of aircraft trying to attack that way.”



<S>
/Robert


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PostPosted: Tue Jan 14, 2020 9:48 pm 
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Thanks Robert.

So.,I did the update and now I have invisible planes. I cant see the 110c now.. only the Icons..If I select the 110c4 and hit fly, I get a message saying " cannot find artwork for this plane. Run updater to get missing files".. Updater says there is a mandatory 0.1 mb download. keeps doing this and no files for 110c are found still.. There may be more tha that one plane but cant tell, cause I cant see em!

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PostPosted: Tue Jan 14, 2020 10:43 pm 
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Pakrat wrote:
Thanks Robert.

So.,I did the update and now I have invisible planes. I cant see the 110c now.. only the Icons..If I select the 110c4 and hit fly, I get a message saying " cannot find artwork for this plane. ..."..


Same here in the legacy arena, however 110c does work in the Training Arena.
Go figure.
We both are on Macs though, maybe windows PCs don't have the problem.


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PostPosted: Wed Jan 15, 2020 5:12 am 
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Hmm rgr. For me (Intel PC) the Bf 110C-4 has all textures in all arenas, also Free flight.

Interesting that it works in some arenas but not the Legacy. Can you try this?
* Launch Warbirds and at the splash screen, write ".fldat fl2075" (with the dot, but without the quotation marks).
* Then enter Free Flight and check if the Bf 110C-4 textures are visible.
* After this exit back to the splash screen and now write ".fldat fl2076".
* Enter Free flight again and see if the Bf 110C-4 has it's textures.

If it's a 0.1 mb file then it might be the .ppv file for the Bf 110C-4 not having been downloaded correctly. This file gives directions for the game for which 3d model textures to read.

I will email Spindz and see if he can find a solution to the downloader problem.

<S>
/Robert


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PostPosted: Wed Jan 15, 2020 2:25 pm 
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Yo Robert.
Ok here are the test results I got..

Using the fl2075, everything works in all arenes online and offline..
Using the fl2076, in free flight I get the f6f cockpit and no external view plane bodies .. no artwork for wingmen just icons.
Online its fine in the Main but the 'need artwork' message still happens in the Legacy arena..

yep, looks like something got fubared during the last update bundle..

Thanks for looking into this, especially with an event coming this weekend it will avoid a plethora of complaints if fixed by then..

Cheers,

El Rat..

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Nvidia GeForce GTX 680MX 29048MB
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PostPosted: Wed Jan 15, 2020 6:55 pm 
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Rgr sir, thanks!
Just got a new email from Spindz and he has hopefully fixed the updater. If you reupdate now he believes the problem should be solved for Mac users.


Cheers!
/Robert


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PostPosted: Wed Jan 15, 2020 7:55 pm 
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Thanx Robert. Still amazes that after all these years, when an update happens, something totally unrelated to the parameters of that update somehow gets affected and throws us into the cosmic..

Appreciate the quick response....

Best

Le Rat..

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Nvidia GeForce GTX 680MX 29048MB
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