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PostPosted: Tue Jan 07, 2020 10:27 pm 
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Joined: Fri Jan 20, 2017 12:34 pm
Posts: 14
So 1 step forward...3 back great well done wbs… why bring back stupid Nintendo setting (planes in outpost with airstar))
this totally wont help on keep player in the sim, totally the opposite increasing the suicide crap on closes airfields etc etc..
Time to me step out of this "SIM".


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PostPosted: Wed Jan 08, 2020 2:50 am 
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Joined: Tue Jan 10, 2017 12:48 pm
Posts: 727
-Prime wrote:
So 1 step forward...3 back great well done wbs… why bring back stupid Nintendo setting (planes in outpost with airstar))
this totally wont help on keep player in the sim, totally the opposite increasing the suicide crap on closes airfields etc etc..
Time to me step out of this "SIM".


:roll: Well it seems the kiddies will be happy. Just give them their own arena and let the men have theirs.

I haven't flown for 2 weeks now. I'm not missing anything it appears.

<S> P


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PostPosted: Wed Jan 08, 2020 9:35 am 
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Joined: Thu Jan 12, 2017 4:11 am
Posts: 21
This is an old map error. IEN had nobody that wanted to redo the field plane list when they brought out the 109G14. The easy solution was to enable it at all fields figuring they couldn't take off from posts. An even older oversight was leaving a few posts with airstarts, thus the 109G14 can lift some posts with an airstart. VNSLP, when he was more active, would manually disable the plane or the airstart at those posts, but alas, he is not around as much.


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PostPosted: Thu Jan 09, 2020 3:28 am 
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Joined: Wed Jan 11, 2017 10:54 am
Posts: 1143
Seems Ient has loaded an old erratic planeset for this map, don't know why. I'll email Spindz at once and hope he can load the correct planeset as soon as possible.


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PostPosted: Thu Jan 09, 2020 4:08 pm 
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Joined: Wed Jan 11, 2017 10:54 am
Posts: 1143
The arena planeset has now been fixed! :-)

<S>
/Robert


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