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 Post subject: Nose job
PostPosted: Mon Oct 28, 2019 12:29 pm 
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Joined: Wed Jan 11, 2017 10:54 am
Posts: 1014
<S>
As most players have probably noticed, especially when using the "u" key with landing gears down, many planes in Warbirds are missing fuselage, nose, elevator or stabilizer textures etc when viewed from inside the cockpit. After many hours of experimentation I've now figured out how to tweak this, and will try to fix one plane at a time when I have spare time for it. It's quite a time consuming project, requiring me to reprogram each flightmodel's skins files by using MS-Dos etc, but hopefully I can fix a few fighters per update. :)


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Cheers and just wanted to pass the good news!
/Robert


Last edited by Robert on Tue Oct 29, 2019 9:54 am, edited 2 times in total.

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 Post subject: Re: Nose job
PostPosted: Mon Oct 28, 2019 12:31 pm 
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Joined: Tue Jan 10, 2017 12:48 pm
Posts: 628
Awesome Robert.


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 Post subject: Re: Nose job
PostPosted: Thu Oct 31, 2019 4:27 pm 
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Thank you, sir! It's coming along nicely. A few FM's can't be fixed due to the 3d model canopy not matching with the cockpit textures. Some also have their cockpit a bit to far forward/to high up placed. I need to learn how to code the cockpit position in order to be able to fix the nose textures for these correctly. But for most planes I'll be able to fix the missing textures without problems. Here are a few examples :)


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Cheers!
/Robert


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 Post subject: Re: Nose job
PostPosted: Fri Nov 01, 2019 10:20 am 
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Joined: Wed Jan 11, 2017 4:14 pm
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excellent

Juice


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 Post subject: Re: Nose job
PostPosted: Mon Nov 04, 2019 8:50 pm 
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Joined: Wed Jan 11, 2017 12:55 pm
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fantastic!


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 Post subject: Re: Nose job
PostPosted: Sat Nov 09, 2019 12:43 am 
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Joined: Wed May 31, 2017 2:22 pm
Posts: 171
Nobody nose the troubles we've....nosed out.
finn


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