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PostPosted: Sun Mar 10, 2019 7:19 pm 
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1-When I get hurt in a vehicle by shooting me and you leave it before it explodes, you are saved.
But soft says you've died.
Therefore, the only solution is to make kamikaze, it does not make sense to me.

2-When they shoot you without you doing and then collide, it and they get out, it says you killed it. It is not true.
You can shoot sometimes to any and run away and then if he collide you can bring some points without doing anything.

3- Sometimes I see players who kill but do not appear in the ROSTER.

4- If you jump on parachutes before crashing your firing plane, you appears like dead. Is noy true, you are saved.

5. If I landed in enemy territory then for lack of fuel and it shoot me without much damage. I appears as dead, not true.

This game does not seem like a real battle in the score.
Thanks :(

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PostPosted: Mon Mar 11, 2019 7:24 am 
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A kill can only awarded if you take hits.
To avoid death, try to land safe in your own territory.

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PostPosted: Mon Mar 11, 2019 9:36 am 
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A kill is not counted against your pilot, it is counted against your airplane. So the opposing player gets a kill for downing your airplane. As such if you have to bail out or ditch your plane in rough terrain in enemy territory your airplane is rendered inoperable or destroyed and counted as "killed". Maybe "Player A was downed by Player B" would be a more accurate announcement in the buffer instead of killed.


Last edited by Robert on Thu Mar 14, 2019 5:46 pm, edited 1 time in total.

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PostPosted: Thu Mar 14, 2019 4:43 pm 
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Also, you might have put some shots into an enemy plane and it explodes but you dont get the kill in the radio buffer.. Instead it says someone else killed him. This happens sometimes because another plane has already done battle with the one you blew up and put more bullets into it than you did. In other words, Warbirds scoring system gives the kill of the plane to the pilot who pumped more hits into it if multiple others already engaged it before you did. Each aircraft requires a certain amount of hits to kill it, so say if it takes '10' hits to kill a plane and another pilot already had a battle with it before you and put '9' hits into it and you come alone and put '1' hit into it and kill it, the credit goes to the other guy who had the previous '9' hits, not you. This prevents credit and score for kills being awarded to someone who really didnt earn the kill but rather just finished it off for the guy who did.. Hope this helps and welcome to the game Gripau. Hang in there. it takes a bit of time to learn everything so have fun and dont be sad if you arent a killer right outta the box. Ask questions and if you wish it is very helpful to use the Trainers and the Training arena where the expert trainers can help show you how to get the best out of the game. Good Luck!!

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PostPosted: Fri Mar 15, 2019 12:19 am 
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Give Gripau lots of help and ask for his (and all new pilots) opinions on how to improve the new Warbirds 2020 game.
I realize that new guys may not have enough skills with the game to form opinions, but we should hear about where
he comes from and what he expects here.

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PostPosted: Mon Apr 08, 2019 5:47 pm 
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Can I delete my score at any time and put it to zero?

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PostPosted: Tue Apr 09, 2019 1:25 am 
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That used to work and more than likely still does. It will rest everything, but your online name if I remember right.

Using the radio bar type .clear


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PostPosted: Sun Sep 29, 2019 3:25 am 
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gripau wrote:
1-When I get hurt in a vehicle by shooting me and you leave it before it explodes, you are saved.
But soft says you've died.
Therefore, the only solution is to make kamikaze, it does not make sense to me.

2-When they shoot you without you doing and then collide, it and they get out, it says you killed it. It is not true.
You can shoot sometimes to any and run away and then if he collide you can bring some points without doing anything.

3- Sometimes I see players who kill but do not appear in the ROSTER.

4- If you jump on parachutes before crashing your firing plane, you appears like dead. Is noy true, you are saved.

5. If I landed in enemy territory then for lack of fuel and it shoot me without much damage. I appears as dead, not true.

This game does not seem like a real battle in the score.
Thanks :(


The game is to eliminate the enemy and conquer bases? NO

The game is to be general or Major without eliminating anyone, or not conquering bases? YES

This point system causes many people wants to be Generals or Major without fighting.

When someone burns my tank, he doesn't attack me again to destroy me, he leaves because he knows that even if I leaves the tank he will give him points.

When someone is disconnected smoking, no points are taken.

Some shoot until smoke comes out and leave, they do not destroy you, because they know that there are many chances that they will be given points without continuing to fight.

......a lot things more..........

WarBirds is not an Combat Flight Simulator. It is to promote generals. I am feel that you deceive me.

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PostPosted: Tue Oct 01, 2019 10:42 am 
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--
I am Generalizing here,

Mr. gripau,
It is true that the Game/Sim is able to be "used" in many different ways, as in real life.

In real life some of the highest scoring (planes shot down, not humans) pilots ONLY engaged in Combat if they absolutely knew they would win (Red Baron, Eric Hartman, John Meyer).
The effect of that dictum in real life was that they (examples above) speak about waiting for friends to come, moving away or running away until the enemy is not strong, never turning ever, etc, etc.
Most of these survived, some did not.

In real life some of the highest scoring pilots begged for battle, all battle, any battle. They craved combat and often did not care about outcome at that moment.
The effect of that desire in real life was that they took on many of the enemy at once in bad situations doing feats of airmanship unknown. Often without thought. Most of these are dead. Some are not.

So the desire of the pilot, the goal or will of the pilot can/will change a set piece (War/Game/Sim/World) with expectations (rules/no rules) at all times everywhere.
Interpretation or manipulation of "the rules", or effects the rules is how life is. There is honor and there is not, there is aggression and there is not, there is combat and there is subversion. All are part of all.

So, I believe your idea of "Combat Flight Simulation" is the same as mine. For others it is other. How do I approach the things you have seen? I fight to destruction my enemy, unless I feel otherwise at that moment, because of a fight well fought, an enemy that cannot fight anymore or is incapable and deserves to land etc etc.

The "Game" tends to self rectify. If something is far out of whack then it (often slowly) corrects the issue. (as does most things in life, again albeit very slowly) If it does not then it is removed/replaced by something that is not out of whack. (we await that verdict)

An environment, ANY environment, has the Aggressive, the Passive, the Subversive, the Capable, the Incapable, etc. Balance in an environment is achieved for a time (or not) because of "The Players". Because of survival of the fittest, because of compassion, because of evil, because of mercy..... balance occurs and then disappears, then appears again.

In the environment one chooses, one chooses how to be in the environment.

I choose to KILL THEM ALL. For me this is combat. If I can find them, if I can catch them as they run........ :P

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Juice


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PostPosted: Wed Oct 09, 2019 9:10 am 
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Well put juice.

The game is what you make it.

Most times I prefer to fight as a WW2 pilot would have....engage the enemy and then return to base and survive (a kill is 'icing on the cake' as it were).

Some prefer to get the kill at all costs..even at the expense of their own virtual life...only to click a button and fly again.

Some prefer to get in the middle of a dogfight..death be damned.

Some prefer to linger on the fringe of a furrball and dive in for a quick kill, then escape and survive.

Some care about points...Some could care less.

It is what you make it. Most of all...have fun.


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