Twas a surprise move on Bill's part.
In the meantime, ( and it is a work in progress) wrinkles are being worked on.
I had some stutter issues one night and it is concerning.
For the combined arms gameplay concept, the canyon terrain whilst interesting does not lend itself well to the CA gameplay. Not enough airfields and the terrain is so hilly forward deployment spawn points for GV's have to be set to close to enemy fields and even then the random spawn point program puts em on the sides of cliffs. It changes spawn points every few minutes and sometimes its ok, but many times it is not. A flatter terrain works better.
Forward deployment spawns really need to be set at a distance that drive time to a field is approx. the same time as fly time for airplanes to get to a target.
Otherwise gv's have to big an advantage tactically in taking fields without air support.
A stop gap measure was introduced for this terrain by adding airplanes to all towns and vils with a 500 ft airstart since you cannot take off from the ground. Ideally if this needs doing airstarts only at FEBA ( forward edge of battle) would be more ideal and I think is being worked on.
Jabo did a really nice job building the canyon terrain and Bill wanted to give it a try. I believe Bill wants to run the Wastelands next and hopefully sooner rather than later. I am going to strongly recommend this.
In the meantime, specific concerns will be addressed as they come up, as best they can, such as the above mentioned. I believe the new score system is being perused and scoring issues being addressed since we starting with a new system and the possibility of a scores being transferred over is being looked at.
On a side note, Bill is working on an ad campaign with a major cable telly channel and believes this type of setup will be more attractive to new players coming in. I certainly hope so....

Once more into the breach!!