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 Post subject: Re: WarBirds2020 BETA
PostPosted: Fri Jul 10, 2020 12:26 pm 
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Joined: Thu Jan 12, 2017 7:38 am
Posts: 30
installed, went through the traing course and played onlne finally.
Is that it??
Cant read much on roster and scorepage, white letters on very light yellow background.
When u play legacy gameplay, u have new objects on a middle field, but its an overlay to to WB19 field design. Very confusing to combine these.
Right now:not worth the pain. Didnt see much new grafics too. Lets wait for improvement.


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 Post subject: Re: WarBirds2020 BETA
PostPosted: Fri Jul 10, 2020 2:58 pm 
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Joined: Wed May 31, 2017 2:22 pm
Posts: 253
greenx wrote:
installed, went through the traing course and played onlne finally.
Is that it??
Cant read much on roster and scorepage, white letters on very light yellow background.
When u play legacy gameplay, u have new objects on a middle field, but its an overlay to to WB19 field design. Very confusing to combine these.
Right now:not worth the pain. Didnt see much new grafics too. Lets wait for improvement.


I don't think the graphics have been changed at all. Only the GUI- and not really for the better. I'm hopeful that the next iteration will use a new graphics engine from Microprose, but it's impossible to be sure since IEN hasn't give us an update on game status in literally months.
Keeping fingers crossed,
finn


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 Post subject: Re: WarBirds2020 BETA
PostPosted: Thu Jul 16, 2020 2:15 pm 
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Joined: Wed Jan 11, 2017 2:41 pm
Posts: 244
on that subject, could we get the 2020 Beta update offering on the arena page modified to add a 'PC only' after it as some mac guys are saying they tried to download it but nothing happened/.. A bit confusing as is. TY..

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PostPosted: Fri Jul 17, 2020 11:29 am 
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Joined: Thu Dec 19, 2019 10:37 am
Posts: 121
Location: Dark side of the Moon
iart7 wrote:
Why don't each of you guys write a short paragraph, similar to what -jabo- wrote
and give your impressions of what will benefit Warbirds to build the base. Lets get
administration to read the posts (if they would)?


I'd love to see detailed, accurate maps, as used to orientate w/ them in real life, but that might be too much work, I'm afraid.

Another, some methods to limit kamikaze's ability to come back bouncing a field half a minute after he was killed. I don't ask same for ack or sdk defending the field, as pilot is mostly alone in his kite, but in reality down in a field, there are usually quite a lot of poor grunts to replace a killed gunner.

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 Post subject: Re: WarBirds2020 BETA
PostPosted: Wed Aug 05, 2020 12:15 am 
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Joined: Wed Jan 11, 2017 2:41 pm
Posts: 244
So what exactly is being beta tested? Can someone who has it clue us in a bit?

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 Post subject: Re: WarBirds2020 BETA
PostPosted: Wed Aug 05, 2020 12:35 am 
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Joined: Wed May 31, 2017 2:22 pm
Posts: 253
As far as I can tell, there’s nothing new in the beta except the changes to the graphical user interface in the tower. And I’m afraid that’s not an improvement. It’s a miss guided attempt to look like 1940s technology and it just looks like crap.
I’m hoping that eventually will see a beta that features the MicroProse graphics engine that they call titan. The few screenshots I’ve seen from that look really good, but they weren’t from warbirds.


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 Post subject: Re: WarBirds2020 BETA
PostPosted: Wed Aug 05, 2020 2:24 pm 
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Joined: Wed Jan 11, 2017 2:41 pm
Posts: 244
So everyone is just able to test the new user interface? I dont get it..

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