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Update FL2073: Flying Fortresses http://bhlanding.ient.com/warbirdsforum/viewtopic.php?f=8&t=648 |
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Author: | Pakrat [ Fri Aug 23, 2019 1:11 pm ] |
Post subject: | Re: Upcoming Update FL2073: Flying Fortresses |
Sounds great lads. Cant wait to fly the difference!! One question. Can you double check the 50 cal ammo rounds allotted per station on the b17's? It has always seemed a bit low .. My pop was a bombardier on them and many years ago when I was explaining this game to him I asked him if they ever ran out of ammo while fighting cons and he said no, not that he could remember..He said they always loaded several additional boxes of 50 cals and just grabbed another when needed. He didnt know the exact count but it certainly was more than the 300-500 per station we have. The nose gunner gets 1000 rounds and this would seem a more logical number for warfare.. Didnt see the ammo mentioned so while you are being so thorough please take a look and verify this is accurate. Thx! |
Author: | Robert [ Fri Aug 23, 2019 4:05 pm ] |
Post subject: | Re: Upcoming Update FL2073: Flying Fortresses |
Rgr that, sir. When rebuilding the B-17's I checked for ammo count. In the new FM's players should not run out of ammo except on rare occasions, especially not in the B-17G. All machine guns are .50 cals except the nose guns of the B-17F. The official ammo count numbers used for the B-17's are: B-17F: 1500 rounds (.30 cal), nose 500 rounds, waist right 500 rounds, waist left 1000 rounds, upper dorsal 1000 rounds, ball 400 rounds or 1000 rounds, tail Note: British documents show 400 rounds total for the tail turret (200 rpg). However the B-17E evidently had 2x500 rounds ammunition boxes for the tail turret, so logically the B-17F should have this capacity. Below is from a source regarding the armament of the B-17E: "(6)TAIL GUN — A twin .50-caliber flexible gun is installed in the tail. The tail gun enclosure is accessible from within the airplane, and is at the extreme rear end of the fuselage, beneath the rudder. An adjustable seat and kneeling pads are provided with a 500-round ammunition box at each side. A remote sight is provided in the installation to permit the gunner to kneel upright while in action." B-17G: 610 rounds, cheek nose 730 rounds, chin 600 rounds, waist right 600 rounds, waist left 1300 rounds, upper dorsal 1000 rounds, ball 1130 rounds, tail Cheers! /Robert |
Author: | bollok [ Fri Aug 23, 2019 5:01 pm ] |
Post subject: | Re: Upcoming Update FL2073: Flying Fortresses |
great job ! |
Author: | Pakrat [ Fri Aug 23, 2019 7:34 pm ] |
Post subject: | Re: Upcoming Update FL2073: Flying Fortresses |
Thanx Robert. I knew it was low! BTW, Now that the hit boxes have been modified how does the Buff tuff setting apply now? I suppose we will have to revisit the current settings to see what is more a realistic number now so damage is incremental and they wont explode and just dissolve into dust when hit in the tail.. Hopefully no more PK's from the 6 attack.. Will the buff tuff still control the gunners positions? It would be great if you could separate them from that so their tuffness isnt directly related to the hardness settings. It should take the same amount of hits to disable the tail gun or turret regardless of the buff tuff settings, amirite? |
Author: | Finn [ Fri Aug 23, 2019 10:56 pm ] |
Post subject: | Re: Upcoming Update FL2073: Flying Fortresses |
WOW Robert! You sure don't let any grass grow under your feet! That's a massive amount of much needed changes across the board- well done! |
Author: | -splt- [ Sat Aug 24, 2019 12:01 am ] |
Post subject: | Re: Upcoming Update FL2073: Flying Fortresses |
Finn wrote: WOW Robert! You sure don't let any grass grow under your feet! That's a massive amount of much needed changes across the board- well done! Truer words were never said! Thanks for all of your efforts. <S> |
Author: | Finn [ Sat Aug 24, 2019 9:26 pm ] |
Post subject: | Re: Upcoming Update FL2073: Flying Fortresses |
Now just check the stall speeds on the spitfires, and align them with their POHs and I'll be happy. ![]() finn |
Author: | Robert [ Sun Aug 25, 2019 5:47 pm ] |
Post subject: | Re: Upcoming Update FL2073: Flying Fortresses |
Finn wrote: Now just check the stall speeds on the spitfires, and align them with their POHs and I'll be happy. ![]() finn <S> sir! See my two latest post in the Spitfire XIV thread for my two in depth answers regarding the Spitfire stall speed in Warbirds. The whole Spitfire series have had their liftco set to match the stall speed of the thorough NACA test of a Spitfire Va. This test shows 77 mph IAS at 6184 lb for power ON. This results in 89 mph at 8288 lb, which is the weight of the Spitfire XIV at 75% fuel. The NACA test can be found at: https://ntrs.nasa.gov/archive/nasa/casi ... 092581.pdf Cheers! ![]() /Robert |
Author: | Pakrat [ Tue Sep 03, 2019 8:16 pm ] |
Post subject: | Re: Upcoming Update FL2073: Flying Fortresses |
Its not the B17 but would it be possible to have a look at the lethality settings for the 303's in the Lancs ? Lately it seems that cons are absorbing massive amounts of hits from them (tail gunner Lancs) with not so much as an oil or gas leak. Cant stay alive long enough to hurt a 190 before it blows you out of the sky.. and thats at d5 and closing while locked on and seeing a steady stream of hit sprites landing. They used to be stronger awhile back but something has changed.. as it does regularly and sometimes even unprompted in this game.. Thanks! |
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