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PostPosted: Wed Aug 14, 2019 6:16 pm 

Joined: Thu Mar 14, 2019 10:08 am
Posts: 102
Now im not a programmer, but it seems to me that the following idea for a aircraft algorithm would make sense, in virtual reality or in real life.

A plane that flies according to the rules of checkers.

You see, in checkers, there are 16 peices each side.
When a peice moves, it either makes or marrs the player's position.

In virtual or real combat flying, you have a plane made of 16 components.
The rudder, elevator, flaps, slats, etc.
What if you could program a plane's parts to fly like a game of checkers?

The algorithm, in my layman's opinion, would go as

STEP 1: substitutute every checkers peice with a aircraft component

"Checkers peices = plane components"

STEP 2: Logic substituition

"The IF ELSE THEN factors of a game of checkers=the IF THEN ELSE considerations of combat flying"

STEP 3:the input output process frame

INPUT factors: relative aircraft locations, speeds, etc
PROCESS factors: how a game of checkers thinks
OUTPUT: How a game of checkers would play out)x(the NEW positions of the flaps, rudder, elevator etc of the aircraft.)

Bingo, you have a virtual or real aircraft that flies like a game of checkers!

Again, I would like verification of how far this idea hold water. Thanks!

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