Now im not a programmer, but it seems to me that the following idea for a aircraft algorithm would make sense, in virtual reality or in real life.
A plane that flies according to the rules of checkers.
You see, in checkers, there are 16 peices each side. When a peice moves, it either makes or marrs the player's position.
In virtual or real combat flying, you have a plane made of 16 components. The rudder, elevator, flaps, slats, etc. What if you could program a plane's parts to fly like a game of checkers?
The algorithm, in my layman's opinion, would go as
STEP 1: substitutute every checkers peice with a aircraft component
"Checkers peices = plane components"
STEP 2: Logic substituition
"The IF ELSE THEN factors of a game of checkers=the IF THEN ELSE considerations of combat flying"
STEP 3:the input output process frame
INPUT factors: relative aircraft locations, speeds, etc PROCESS factors: how a game of checkers thinks OUTPUT: How a game of checkers would play out)x(the NEW positions of the flaps, rudder, elevator etc of the aircraft.)
Bingo, you have a virtual or real aircraft that flies like a game of checkers!
Again, I would like verification of how far this idea hold water. Thanks!
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