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WarBirds 2020 Progress from IENT http://bhlanding.ient.com/warbirdsforum/viewtopic.php?f=8&t=533 |
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Author: | WLDBIL [ Fri Apr 19, 2019 3:39 pm ] |
Post subject: | WarBirds 2020 Progress from IENT |
Guys, Here are some of the early efforts on the terrains. ![]() ![]() More coming shortly! Progress being made! WB |
Author: | Finn [ Thu Apr 25, 2019 10:08 pm ] |
Post subject: | Re: WarBirds 2020 Progress from IENT |
So far, So beautiful! Can't wait to see it develop. finn |
Author: | iart7 [ Sun May 12, 2019 12:30 pm ] |
Post subject: | Re: WarBirds 2020 Progress from IENT |
Waiting for more updates! Any way Andy and I can see how to skin planes? How many new 3-D model planes are now being done? Art |
Author: | iart7 [ Mon May 13, 2019 2:29 pm ] |
Post subject: | Re: WarBirds 2020 Progress from IENT |
Yes, this looks great. Especially the bottom one. Surf washing onto the beach is very nice. I would make the surf a little more random, not so uniform. See example below ... Attachment: Mountain and Sea2_close.jpg [ 139.52 KiB | Viewed 7927 times ] Here's the other side of the beach: Attachment: Mountain and Sea_sm.jpg [ 220.89 KiB | Viewed 7927 times ] Also, see image below, it is from Molokai. Note the surf. Also, can we see the Warbirds terrains at different times of the day so we can see effect on shadows...? Attachment: molokai_2.jpg [ 112.76 KiB | Viewed 7931 times ] If you are able to view the link below, there is an awesome image showing clouds in an awesome mountain range made with World Creator: https://www.facebook.com/30589876353377 ... =3&theater |
Author: | nookyb [ Mon May 13, 2019 10:57 pm ] | ||
Post subject: | Re: WarBirds 2020 Progress from IENT | ||
those runways look like they are made of chrome.... if they need help with textures, please let us know.
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Author: | -jabo- [ Tue May 14, 2019 1:26 pm ] |
Post subject: | Re: WarBirds 2020 Progress from IENT |
Coming right along! Dont forget in Unreal you can add clutter and foliage layers that will make the terrain look much less flat and minimize the textures 2D appearance. Clutter has been a huge problem in WB really limiting the impressiveness of the terrain. With Unreal 4 you can have foliage layers that are actual objects you can crash into. Best of all you can put down clutter layers to specific areas of the terrain. In WBs now clutter is a world event that happens only on the front end of the user and is repetitive without regard to actual terrain specifics. |
Author: | Muzz-- [ Tue May 14, 2019 5:21 pm ] |
Post subject: | Re: WarBirds 2020 Progress from IENT |
Not being overly familiar with the Unreal4 engine, can it replicate a watershed (i.e. river/stream) or is the water at a fixed level like the current graphics engine? |
Author: | -jabo- [ Tue May 14, 2019 7:30 pm ] |
Post subject: | Re: WarBirds 2020 Progress from IENT |
Pretty sure you can make your rivers above the sea level line. https://www.youtube.com/watch?v=91JXN_yPSFY I think I have seen design tutorials using a set sea level for the initial DEM then adding/modifying the rivers after. Unreal is a FPS champ with some smaller scale amazing terrains with rivers and such. Making it work in a 100+ mile terrain probably will take some tweaking. I think adding the proper foliage and clutter on the sides of rivers will make them stand out better anyways regardless of the water effects. On smaller rivers thats often the only thing you see from the air anyways. But for tanks and such on the ground it will be great not having the doom cliffs everywhere there is water edges. |
Author: | WLDBIL [ Wed Jun 19, 2019 3:31 pm ] |
Post subject: | Re: WarBirds 2020 Progress from IENT//Aircraft Modeling |
Aircraft Model Updates First Example of updated models. ![]() ![]() ![]() |
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