Finn wrote:
... when an air combat game can be "WON" without actually engaging the enemy, or even when air combat itself can be avoided in an AIR COMBAT GAME, something is very wrong with the design,...
Thats a desaster. Exists for quite a while, look at the scoring system, gamers ranking high in "Fighter" without fighting (but bombing undefended posts). "Bombers" need no rtb to top score. IEN wont do anything.
And squadrons: a source of hate crap and power struggle. IEN wont do anything.
I understand the good will within the "forward deployment" feature, it just doesnt do good. It ends warbirds as a simulator, its not even a tank simulator. Traditionally, we qualified unreal behaviour (like low flying Lancs) as dweebish, now its a built in feature. "forward deployment" is an arcade fantasy with no real background at all. But it encourages gamers to "run-die-run-die" without planning, tactics, or skills. IEN wont do anything.