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PostPosted: Tue Oct 31, 2017 12:56 pm 
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The update is now live!
---=== UPDATE FL2050: PACIFIC WAR ===---
By: Robert, Bollok, Grumpy and Idunno.
3D art: Madcat (N1K1-J cockpit).
All made possible by: Bcamel (creator of the program used to model the airplanes)


--= P-40B (only the -B model, not the whole series) =--

Complete rehaul of the P-40B Tomahawk. The whole P-40 series will be remodeled at a later date. See below for details.

--= A6M Zero series =--
Complete rehaul of the "Zekes". See below for details.

--= N1K1-J George =--
Complete rehaul of the "Shiden". See below for details.

--= F4F & FM2 Wildcat series =--
Complete rehaul of the Wildcat series. See below for details.

--= F6F-5 Hellcat =--
Complete rehaul of the F6F-5. See below for details.

--= Avro Lancaster series =--
Complete rehaul of the Lancasters.
NOTE! You can no longer chop throttle to 1% without stalling and spinning out in bombardier view. A realistic ww2 bomber needs to maintain enough power to keep above it's stall speed. See below for details.

--= De Havilland Mosquito IV and NFII =--
Complete rehaul of the Mosquito IV and Mosquito NFII. See below for details.

--= Lavochkins =--
Tweaks to handling for better agility (pitchdrag/yawdrag change).

--= Yakovlevs =--
Rollweight slightly increased.


--== THE P-40B TOMAHAWK REHAUL ==--
The P-40B is well known for having been used in nearly every theather of the war. While not having any defined strength, it is a well designed all-around fighter machine that was able to hold the line against the different opponents it faced in ww2. At full fuel the Tomahawk weighs 7559 lb and is fairly heavy for an early war land based fighter. It's best fighting altitude is at 11000-14000 ft where it can outrun many of it's enemies, but it's Allison V-1710-33 engine quickly drops off in power above 15000 ft so be careful of fighting at higher altitudes. This plane is well armed and quite a stable gun platform. While some nimbler fighters can outturn it in 1v1 duels, the P-40B is a competitive fighter when using wingman tactics.


--== THE A6M ZERO SERIES REHAUL ==--

The "Zeros" or "Zekes" were very well designed airplanes and the A6M2 was by many considered as the very best fighter of it's era. The Zeros have large wings and are very lightweight for being Navy fighters. Few enemies can match them in a turn fight and as long as they still have cannon ammo, the A6M's are quite lethal. A weakness of the Zekes is their low max dive speed and the ailerons become very sluggish above 300 mph IAS. The Allied pilots took good advantage of this by diving and then rolling right. The Zeros light weight also came at a cost. They had no armor and could not sustain much damage. With "no armor" this also means that the pilot will not have any backseat armor anymore. (Pilot armor was unhistorically added earlier because of players complaining about pilot kills). If the enemy hits the Zero pilot in the nugget, then he simply hits the Zero pilot in the nugget, even with .303 machine guns. Now the positive side with not being weighed down by armor like other planes is the gain in turning ability and agility, and with good situational awareness this will often play to one's advantage.

--= A6M-21 =--
The A6M2 Reisen is most likely one of the top 3 fighters of it's era. With it's 990 hp Nakajima Sakae 12 engine it holds a nice top speed and will outturn anything but a Fokker D.XXI. A disadvantage is the float carburetor of it's engine, meaning that it will cut out when pushing negative G's. While the carburettor was of a better design than the infamous Merlin III carburetor and able to push a few more negative G's before a cut out, it is still a handicap that can be exploited by enemies who choose to nose over and outdive the Zero. All in all though this fighter can confidently engage any early era opponent and will often come out on top. Just don't get target fixated and remember it's often better to break off a target if another bandit is sneaking up on you, as the Zero has zero armor.

--= A6M-32 =--
The model -32 and -52a fielded the improved Nakajima NK1F Sakae 21 engine. Another difference from it's predecessor is the clipped wings which allows for a better roll rate, while the disadvantage is slightly less lift from the wings. The A6M3 "Hamp" is not much heavier than the A6M2 and an overall improvement as it has a faster top speed and more cannon ammo. Unfortunately though the Zeros did not evolve as fast as the fighters of other countries, and had their golden era with the model 21. The "Hamp" is still a potent fighter though in it's period and holds a great advantage in the turn.

--= A6M-52a =--

The model 52a was a further improvement and was faster still than the earlier versions. It kept the shorter wingspan of the model 32 but with rounded wingtips, which has a positive effect regarding induced dragco and wing efficiency. It also had a somewhat improved design of the flaps and slightly higher max dive speed. The model 52a was 471 lb heavier than the model 21 though which somewhat impaired it's agility. Also the opponents it faced were usually significantly faster and could thus dictate the fight against the A6M-52a, which had pretty much reached it's limit in terms of design. When fighting in the model 52 it can be hard to get a good guns solution on a contemporary era enemy that boom n zooms well, but if one can join a low and slow fürball then the A6M-52a can still very much shine.


--== THE N1K1-J GEORGE REHAUL ==--
This fighter is a very potent opponent, and has been called one of the best fighters of the war. The 4x 20 mm cannons pack a strong punch and the "George" or "Shiden" has a good power/weight ratio. Be sure to always use it's excellent butterfly flaps when in a turn fight, as their superior Fowler like design gives great extra lift for little drag penalty. They can be lowered to 9° below 280 mph IAS and to 15° below 249 mph IAS. While several of the later war planes hold a better top speed than the N1K1-J, the Shiden can really mix it in a turn fight. Since it has laminar wings and a fairly high stall speed it can be a challenge to scissor fight vs lighter opponents though, but the N1K1-J is well rounded and can usually find a way to fight most enemies. A weakness of the Shiden was that the engine easily overheated when going full power, so save it's one minute WEP for really critical moments.


--== THE F6F-5 HELLCAT REHAUL ==--
The Hellcat was the U.S. Navy's answer against the Zeros. It had good armament and could easily outspeed them, while holding a respectable climb rate for it's heavy weight. The F6F-5 could dictate the fight against the Zeros which had a hard time catching it. The limited razorback 6 o'clock view means that one will usually find more success in the Hellcat when fighting together with wingmen and watching out for each other. Being a heavy U.S. Navy fighter, the F6F-5 will struggle against lighter land based opponents like the Spitfire or Bf 109 in 1v1 duels, but when fighting in groups you can overcome their faster turn rate by covering eachother and let the guns speak. For it's era the Hellcat is a good plane and especially so for a CV fighter.


--== THE WILDCAT SERIES REHAUL ==--
The Wildcats are all rugged and heavy U.S. Navy fighters. If flown in groups with sound wingman tactics, it can give the more nimble Zeros an even fight. Once the American pilots learned how to fight to it's strengths and Thach weave, the Zero's reputation as nearly invincible started to fade. Using the Wildcats in 1v1 duels vs more agile opponents can be dangerous though. As with the Hellcat the razorback cockpit leaves a limited back view, and looking out for eachother's six is recommended.

--= F4F-3 =--
The F4F-3 has nice armament, can dive well and actually has a decent turn rate. Below 3000 ft it can even outrun the A6M2 when using full power. Since it's a U.S. Navy fighter it is quite heavy for it's era so don't engage in climbing turns. Keep the fight flat, work in teams and dive out if needed.

--= F4F-4 =--
The F4F-4 uses the same engine as the F4F-3 and comes with heavier armament but also added weight due to the extra guns, ammo and a new folding wing design, intended to save space on the carrier deck. Many pilots prefered the lighter F4F-3 version which could climb and turn better. That being said, for intercepting enemy bombers and strafing, the F4F-4 is the better choice.

--= FM2 =--
The FM2 arrived later than the F4F's and used the stronger Wright R-1820-56 engine, designed for better performance below 10000 ft. The FM2, while being surpassed as a dogfighter by several contemporary era planes, was used succesfully in ww2 as a submarine and ship hunter and it's pilots held it in good regard. It is faster at lower altitudes and can carry heavier ordnance than the other Wildcats, while being only slightly heavier than the F4F-3.


--== THE DE HAVILLAND MOSQUITOS REHAUL - By Bollok ==--
The Mosquitos or "Wooden Wonders" were built out of wood and proved to be of a superb design in ww2. Powered by the strong Merlin engines the Mosquitos had a high top speed and were often able to outrun enemy fighters, allowing them to get in, strike the target and get out unscathed. The Mosquito flightmodels were previously in a terrible state, with an abysmal wing efficiency of nearly 30%. The new Mosquito flightmodels are instead sleek, fast and agile for their size.

--= NFII =--
The NFII was a nightfighter with onboard radar equipment. It was fast and deadly with 4x 20 mm cannons as well as 4x .303 cals in the nose, and powered by Merlin 23 engines. While turn fights should generally be avoided, this fighter now retains it's energy well and is a fast bird that can boom n zoom in and out of dogfights. Just fight smart and be aware of being jumped from above.

--= Mosquito IV =--

The Mk IV has no armament, but is instead a very fast hit n run tactical bomber, and was using the same Merlin 23 engines as the NFII. It excels in smart bomb runs where it can get in and out before enemy fighters can chase it down.


--== THE AVRO LANCASTERS REHAUL - By Bollok ==--
The Lancaster I and III have been fully rebuilt to real life data performance and reports. An important note is that the Lancaster can now stall and spin out in bombardier view if the pilot completely chops the throttle just to get extra seconds over target. A real airplane can not fly below it's stall speed so remember to always maintain enough throttle to keep the speed in the safe zone. The Lancasters will stall at 110 mph IAS at 50000 lb, and 125 mph IAS at 65000 lb. The lancasters could carry a very large payload for a ww2 bomber and the Lanc I used the Merlin XX engines while the Lanc III was upgraded with Merlin 28 engines. The defensive armament of .303 mg's is somewhat weak but still has a good bite if the enemy comes to close. The Avro Lancasters can dive at a high speed, for a bomber, and ww2 Lanc pilots regurarly used this to their advantage to escape pursuing Luftwaffe fighters. These are the first heavy bombers remodeled by the new Flightmodel Team and hopefully we will soon finally not only have realistic fighters, but also bombers that fly as close to the real thing as possible.


Test results of the new flightmodels

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<S>
/Robert


Last edited by Robert on Thu Nov 02, 2017 8:59 am, edited 3 times in total.

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PostPosted: Wed Nov 01, 2017 11:20 am 
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New Malaysia terrain as well for the upcoming early war S3 PTO. All new players welcome.

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PostPosted: Wed Nov 01, 2017 5:45 pm 
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Great job -jabo-! Looking forward to it :)

And the update is now live! Press the update from the Warbirds start screen to get the latest models.


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PostPosted: Sat Nov 04, 2017 2:58 pm 
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Did update. Says 0ct 26 build.. In Legacy arena says fl2049.. Is this correct?

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PostPosted: Sat Nov 04, 2017 4:41 pm 
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Pakrat wrote:
Did update. Says 0ct 26 build.. In Legacy arena says fl2049.. Is this correct?

Hmm, are you using a Mac or PC, sir? My buffer only says "Using the latest update" when logging into the Legacy arena (PC). You can check though to be sure by flying the A6M2 Zero. If the bst1 and bst2 levels say: "Military Power" and "War emergency" then you have the old version. If the names are in Japanese then you should have the latest files. (Meimoku Denryoku, Ririku-ryoku).

<S>
/Robert


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PostPosted: Sat Nov 04, 2017 5:47 pm 
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@Pak - I'm on a MacBookPro...update splash page says 2018 and indeed as Robert mentioned above, the WEP is now Meimoku Denryoku and Ririku Denryoku. I updated Thursday, I think.

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PostPosted: Sat Nov 04, 2017 7:38 pm 
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All..
On a Mac.. if you scroll up to the top of the chat box after loggin on it says which fl you are using. It does say using latest update as well, but the planeset isnt 2050 but 2049..

edit:.. Just checked the zeros and do have the updated WEP in japanese now, but still using 'fl2049' not the above advertised 'fl 2050'.. Is it not loaded in the legacy arena?

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PostPosted: Sun Nov 05, 2017 6:05 am 
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Hmm, Ient must simply have forgotten to change the buffer text. If boost levels have the correct names then you are using the updated planes. Will email them about it so that it states the correct update version, sir! Quite confusing otherwise :)


<S>
/Robert


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PostPosted: Sun Nov 05, 2017 7:53 pm 
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Robert - could I ask you to re-run the charts with the full DoD planeset including data on the Ki43, Hurricane, P36 and B339?

I am most appreciative!

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PostPosted: Mon Nov 06, 2017 10:11 am 
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Cheers all,

nice update!
Good to see progress is made.

One major gripe may be the Spit XIV though.

It seems über to me, able to go vertical just after takeoff and too small turn radius.
Outurns A6M5a in sustained turn...

This is my "opinion", i have no data to nail it, just arena encounters,
but please look into it and check if it is faulty or not.

Best
Oni

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